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Bloodborne 60 FPS Patch Shutdown: Fans Outraged Worldwide

By Mazen (Mithrie) Turkmani
Published: January 31, 2025 at 11:08 PM GMT

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Key Takeaways

๐Ÿ“บ MultiVersus is Shutting Down

MultiVersus will be shutting down on 30 May 2025, marking the end of an era for fans of this innovative crossover fighting game. As reported by IGN and confirmed in the official MultiVersus update by WB Games, the game's servers will cease to function at the conclusion of Season 5. This decision has sparked much discussion among gamers, particularly those who have enjoyed the unique character match-ups and dynamic gameplay that set MultiVersus apart. Despite the server shutdown, players will still be able to enjoy offline modes, ensuring that the game's rich experience isn't lost entirely. My extensive years of gaming have shown me how communities adapt and persevere, and this scenario is no different. For fans who have enjoyed the cinematic flair demonstrated in the MultiVersus Official Cinematic Trailer, the offline mode will serve as a bittersweet reminder of the game's legacy while also offering a way to revisit classic battles without interruption.


MultiVersus offline mode remains a beacon for nostalgic gamers. The transition from an online-dependent experience to an offline mode has raised questions about how gameplay dynamics will change. Gamers now find themselves in a situation where they must adapt to a new style of play that lacks real-time interactions with a global community. This move is not only a significant shift in game accessibility but also highlights broader trends in the gaming industry regarding server sustainability and the lifecycle of online services. As detailed by industry sources such as WB Games, the shutdown underscores the economic and technical challenges that even popular titles face in today's rapidly evolving market. Gamers who have cherished every update and expansion will undoubtedly feel the impact of this decision. Nonetheless, the option to continue enjoying the game offline ensures that the core experience remains available, providing both a safe haven and a nostalgic retreat for loyal players.

๐Ÿ“บ Sleeping Dogs Movie Speculation Takes Shape

Sleeping Dogs will be potentially stepping into the cinematic spotlight, as Marvel actor Simu Liu, known for his role in Chang Shi, has expressed his enthusiasm for the franchise. According to a VGC article and supported by his tweet, Liu is working behind the scenes with the rights holders to explore the possibility of turning the acclaimed game into a feature film. His deep-rooted passion for the franchise has not only rekindled interest among longtime fans but also opened the door for further expansions in the Sleeping Dogs universe. The notion of a movie adaptation is particularly exciting given the game's intricate narrative and vivid portrayal of urban crime. For those looking to dive deeper into the potential future of the franchise, the Sleeping Dogs Official Trailer offers a glimpse of the game's atmospheric world that might soon be translated to the big screen.


Sleeping Dogs could also see a sequel, as Simu Liu has voiced hopes for a follow-up installment that would build on the original's success. The dual ambition of a movie and a sequel positions the Sleeping Dogs franchise at a promising crossroads, potentially expanding its appeal beyond the confines of traditional gaming. This development is drawing attention not just from loyal fans but also from new audiences who may be enticed by the cinematic quality and engaging storyline. In the competitive landscape of gaming and entertainment, leveraging a beloved game into a movie adaptation represents a strategic pivot that could reinvigorate the brand. With Liu's star power and a dedicated fanbase backing the initiative, the potential for Sleeping Dogs to redefine its narrative scope is immense. Stay tuned to reliable sources like VGC for the latest updates on this exciting crossover between gaming and film.

๐Ÿ“บ Bloodborne 60 FPS Patch Controversy and Community Reactions

Bloodborne will be facing a major setback as the unofficial 60 FPS patch, which had delighted fans for over four years, has been taken down following a DMCA takedown notice from Sony. This development, as covered in detail by Game Rant, has sparked significant controversy within the gaming community. The patch had provided a smoother visual experience that many players had come to rely on, bridging the gap between the original release and modern expectations of frame rates. As highlighted by various community discussions and echoed in Mithrie's video coverage, this DMCA takedown has raised concerns not only about intellectual property rights but also about the future of community-driven enhancements in legacy games. The decision by Sony is seen by many as a protective measure over its intellectual property, yet it simultaneously underscores the tension between corporate policy and fan innovation. For enthusiasts who have been following Bloodborne since its debut trailer on PlayStation, this incident represents a poignant moment in the ongoing dialogue between gamers and game developers.


Bloodborne's community reaction has been a blend of disappointment and cautious optimism. While some lament the loss of a cherished enhancement, others see it as a reminder of the challenges that come with modifying classic games to meet modern standards. The patch's removal not only halts the momentum of user-driven improvements but also brings into focus the potential for an official update that could finally deliver a native 60 FPS experience. The ongoing speculation about an official update continues to circulate on various forums and news outlets, where the possibility of future enhancements for Bloodborne remains a hot topic. As the community waits for further clarification from Sony, the incident serves as a broader commentary on how intellectual property laws intersect with fan-driven creativity. With platforms like Game Rant and discussions across social media, the conversation is far from over. This episode is yet another chapter in the evolving story of Bloodborne, a game that continues to captivate gamers worldwide.

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Conclusion

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Author Details

Photo of Mazen 'Mithrie' Turkmani

Mazen (Mithrie) Turkmani

I have been creating gaming content since August 2013, and went full-time in 2018. Since then, I have published hundreds of gaming news videos and articles. I have had a passion for gaming for more than 30 years!

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