The Elder Scrolls Online has generated over $2 billion in sales over the last decade, marking a significant milestone for the MMORPG genre. This revelation came straight from the game's director during a presentation at the Game Developers Conference (GDC). Far from a mere boast, this achievement underscores the enduring appeal and financial viability of MMOs in today's gaming market. With The Elder Scrolls Online, players have been whisked away to the sprawling, mythic continents of Tamriel, engaging in epic quests and forming alliances that span the globe. This success story serves as a beacon, highlighting the potential for sustained engagement and profitability within the live service game model. For more insights into this remarkable journey, visit Games Radar's coverage on "After making $2 billion in 10 years, The Elder Scrolls Online's director wants you to know that the MMO is definitely 'one of the successful live service games'".
Xbox President Sarah Bond has spearheaded the formation of a new team dedicated to game preservation. This initiative aims to ensure that the video games of today can be experienced by future generations, maintaining backward compatibility and forward thinking as core principles. Xbox has long been praised for its commitment to preserving access to previous generations of games, allowing players to revisit cherished memories and introduce beloved titles to new audiences. This move not only reflects a respect for gaming's history but also a proactive approach to safeguarding its future. The preservation of video games is an essential endeavor that honors the medium's artistic and cultural significance, enabling stories and experiences to transcend the limitations of time. To learn more about Xbox's visionary efforts in this area, Windows Central offers an exclusive look in their article, "EXCLUSIVE: Xbox President Sarah Bond has set up a new team dedicated to game preservation and forward compatibility".
Death Stranding 2 is stirring excitement with hints of celebrity guests set to make an appearance in the much-anticipated sequel. Hideo Kojima, the visionary behind the original Death Stranding, recently shared images of industry icons Sam Lake and Neil Druckmann at the Kojima Productions offices, undergoing likeness scanning with the studio's advanced camera technology. This move signals the likely inclusion of these figures in the game, continuing the tradition of integrating real-world personalities into its expansive and enigmatic world. The first Death Stranding game was notable for featuring cameos from personalities such as Geoff Keighley and Conan O'Brien, adding an intriguing layer of real-world connection to its narrative. With the promise of new celebrity cameos, Death Stranding 2 is shaping up to be an even more immersive and boundary-pushing experience. For a glimpse into these exciting developments, check out the news shared by Sam Lake himself on X: SamLakeRMD's tweet.
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